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Showing posts from September, 2024

The Magnetic Trap

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Often when designing my megadungeon I roll on my table and then stare at the result looking for inspiration. One of the examples I saw said something about magnets, that was all I needed for this: The party will most likely enter this trap room from the south. They see that the bath continues forward but falls away to the left and right. Both walls 1 and 2 can be magnetised (Controlled from a different room) but 1 is magnetised as default.  whoever enters the room first will have their weapons pulled to the left wall (if metal) If they decide to hold on then they too will get pulled to the left wall. the sound of metal hitting the metal magnetic wall will make a loud noise triggering undead to enter via corridor 3 . If they just lost a weapon then its not too bad to jump back over. But if they were in full plate, this could be a huge issue. Pinned to a wall as zombies start eating you.  While this trap is potentially lethal, there are clear ways to avoid its deadlier conseq...

Puppet Spider Trap

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Today I was thinking of more interesting traps. I've run into a routine of making traps in rooms and this can often be an obvious sign that the next challenge is now here for the party to overcome. This could be monsters or a challenge in their path. So I wanted a 10ft hallway like I've used before but now with a built-in trap that's not a HP tax.  Here is what I came up with: The party walks through the door and sees they are at a T-junction of a corridor. The left goes out of sight of their torchlight, and looking to the left, they see a figure just on the edge of the light.  This figure moves his hand up to his face in a shushing motion and then waves them over. Never saying a word or really moving anything but their arm.  This corpse is being puppeteered by spiders who are waiting around the corner. If someone goes over to the corpse they walk right into spiderwebs that were not visible in the low light. The spiders will come around the corner and start the fight. It...

Introduction

I'm Reece, I've been pressured into starting a blog by my good friend SachaGoat . I'm currently not working due to being sick from Long Covid, so needed a project. I've not DMed in a long time so thought why not jump back in with an OSR Megadungeon!  This blog will be my way of talking about fun room ideas I've had while creating my dungeon. Unfortunately, the people I would normally tell about my ideas will be in my campaign! The campaign takes place in a huge wizards' tower controlled by a powerful lich. If SachaGoat is still reading then please close! I used to write for my work but since contracting long covid, I've been struggling so please forgive any mistakes or terrible English.