Puppet Spider Trap

Today I was thinking of more interesting traps. I've run into a routine of making traps in rooms and this can often be an obvious sign that the next challenge is now here for the party to overcome. This could be monsters or a challenge in their path. So I wanted a 10ft hallway like I've used before but now with a built-in trap that's not a HP tax.  Here is what I came up with:

The party walks through the door and sees they are at a T-junction of a corridor. The left goes out of sight of their torchlight, and looking to the left, they see a figure just on the edge of the light. 

This figure moves his hand up to his face in a shushing motion and then waves them over. Never saying a word or really moving anything but their arm. 

This corpse is being puppeteered by spiders who are waiting around the corner. If someone goes over to the corpse they walk right into spiderwebs that were not visible in the low light. The spiders will come around the corner and start the fight. It's unlikely to get more than one person and can be a fun combat of the party trying to rescue their trapped friend vs fighting the enemy.  

Alternatively, the party can just walk west and skip the fight. I'm not a huge fan of using invisible things in traps but I think the webs are ok. Enough hints can be given about the situation that people should realise this is a risky situation. 

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