My Failed Flail Snail Trap

Last session, my players reached a room in my mega-dungeon that I had designed months ago. I’d been looking forward to seeing how they would tackle it, and their solution didn’t disappoint. Here's a breakdown of the room. The Setup The chamber is 60 feet long and 30 feet wide. At the far end stands a large, heavy door, secured by two chains that split off to separate winches and handles embedded in the floor. Near the entrance, there are two glass enclosures containing large snail shells, home to a pair of Flail Snails. The glass enclosures have sliding doors similar to the main exit. To open the door and proceed through the dungeon, two party members must grab the handles and pull the chains southward. This requires two players to commit fully to the task, leaving them unable to contribute to combat. If they let go of the handles, the chains snap back, and the door slams shut, resetting their progress. Here’s the catch: the winch mechanism also controls the glass doors of the Flai...